![]() It absolutely thrives on the mini game front, featuring lock picking chests and a very cool tilt game used to explore caves, with many routes to reach the exit. Just like the other two tables, the actual design is on-point, with the play area not being too cluttered either. I don’t tend to frequent Pinball FX2 to battle World Eaters and manage my inventory, but you should give it a go because it’s awesome. Well, there’s an inventory for your weapons and armor, enemies in play have actual health bars, and your main objective is to destroy Alduin… a bloody big dragon! If you’re anything like me, you must wonder how such a vast and great world can transfer into a usually standard pinball table. The final table is inspired by a little known game called The Elder Scrolls V: Skyrim. A nice touch is the collecting of Vault Boy Bobbleheads upon certain task completion. So far, the most exciting thing I’ve seen is a few pop-up enemies, and the rest of the quests I’ve been able to discover involve performing mundane shot types for different factions. Where I find it lacks though, is in the mini-games area. There’s even room for two additional flippers, which add multiple shot variations to reach those tricky parts. I have to credit Zen for managing to bring all the drabness of a post-apocalyptic world, whilst also designing a good enough layout to enable the table to have plenty of lanes and ramps to shoot up. The idea is to keep your health up and minimise radiation exposure to ensure maximum points are reaped from your time on the playfield. And then you’re randomly assigned a companion, whose portrait will lie near the ball launcher. Choosing your gender is followed by numerous skills for your character to possess, ranging from increased XP to reduced shop prices – yes, there’s a shop. ![]() Where the Fallout table takes it up a notch is by having a create-a-character bit, albeit a simple one, at the start of proceedings. I’m more in the latter camp to be honest, but that doesn’t mean I cannot appreciate the sheer brilliant complexity on offer for those willing to spend a decent amount of time trying to figure it all it. Just another reason for me to love a table based on a game I’ve seldom bothered with.Īnd if that concept doesn’t impress you then what can be found in the other two might, or it’ll simply overwhelm you. Why would health be an issue? Well, missions aren’t timed instead, you’ve got however long you need to succeed as long as your HP isn’t fully depleted. That’s why I’m so impressed with DOOM you’ll be shooting at portals, manoeuvring levitating rocks to stop a ball from falling within the pit of evil, and upgrading health and armour. I’m quite easily pleased with tables, as long as they have features to make them standout from the multitude of others out there. And even if it does happen, you'd still own the FX2 tables.įX3 upgrading existing tables at all or in any very significant way doesn't seem very likely.Want to win a 12 month Xbox Live Gold subscription? Enter now! The only scenario where it would work out badly for you is if Zen suddenly released FX3 with the FX2 tables available on it immediately or shortly thereafter and didn't provide free copies of already owned FX2 tables. And there's a pretty good chance that you'll be able to carry over your FX2 tables to FX3. If FX2 tables end up being ported to FX3, they probably wouldn't be that different, so there's little reason to not own and play tables on both engines. You're basically buying tables, not the engine. I could be wrong, but I don't see much reason to avoid buying FX2 tables due to FX3. ![]() I don't think there's been much news about it, but it's certainly still in development. ![]()
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